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Possible Plans for a standalone PvE Story mode. State of Development (22nd May 2025)


Good afternoon Weapon Spree fans, 

After finishing the multiplayer aspect of the game itself, I have decided to get started on a possible standalone game that contains a PvE campaign.

The planned Lore:

Multiplayer (this game's) lore:

In terms of in-universe lore, the multiplayer game I made (originally for a college project of mine) is actually a simulation that is training the human faction on how to combat against the machines that were threatening their job security. 

PvE Campaign's planned lore*:

Fresh out of military recruitment, you play as an individual named Pvt. Brad "Fresh meat" Johnston, and you are taking the fight against artificial intelligient robots (who were manufactured by a group named "Helping-Hands Robotics inc. ". 

The faction you play as represents all of humanity and you are tasked with taking down A.I that plan to replace the human population.

The PvE campaign's justification for development: The PvE campaign was originally planned to be a social commentary on some people's opinions of A.I as a concept (especially with recent times. From movie-writers and actors/actresses going on strike in recent years regarding A.I. Usage. Admittedly, I also got inspired by media such as the Terminator movies, and BladeRunner). 


As the campaign will be a standalone game, the multiplayer acts as a type of prequel to the campaign as your main character is training with combat scenarios (Multiplayer's gameplay and/or different game modes). The Itch.io page for the campaign will be available in due course (in a form of the game having dev logs to keep updated)

*Lore subject to change during development. This is a rough idea of what plans were intended to be.


I honestly cannot wait to unveil the campaign when it's ready.

- Signed Jack (aka AbstractDev on the discord server)

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